![]() ![]() I cannot apologize enough to the people who've been waiting patiently for their Playstation and Xbox keys. In short, I have no choice but to cancel the Playstation and Xbox ports of Siralim Ultimate. While the issues with both of these consoles may someday be resolved, there is no way for me to know how long it will take, and I think our backers have waited long enough now. So, there's absolutely no way for me to know how long this process will take, and I find it unacceptable to make our backers wait any longer. For some unknown reason, this hasn't happened yet, and my attempts to contact someone at Microsoft have been unsuccessful so far. I was told I'd hear back from someone to finalize details about mailing the dev kits to me, as well as information on how to access the software. After Xbox accepted Thylacine Studios (and Siralim Ultimate) to their store, I signed the necessary documents to gain access to development kits and the software required to build the game. I was hoping to dig deeper into the Xbox port after Playstation was finished, but that has its share of issues as well. To be clear, there is nothing to blame on the PS4 hardware itself - this is a problem with Gamemaker. I've done some serious digging to figure out what might be causing it, and I genuinely think the game is too big for its own good, and Gamemaker can't handle it when it comes to the Playstation side of things. It takes up to 10 minutes to load a save file, several minutes to save a file, and the performance of the game is all over the place - sometimes it's relatively smooth, and other times it slows to a crawl. Recently, I've reached a point where I can say this port is simply not in a state I'd ever dare to release it in. Gamemaker has continued to receive new updates to fix some of the issues I've been finding, but each new update also brings a whole new set of issues. Until the last couple of weeks, I was very confident I'd be able to fix everything and release the PS4 version soon. I've been in a constant battle over the last few months finding major issues with the game, fixing them, then finding new ones over and over again. That's when some severe issues started to happen. This forced me to upgrade Gamemaker (the engine used to create the game) to a new version. At some point in the last couple of months, however, Sony updated their technical requirements for games to be submitted to their store. Initially, the game ran very smoothly on Playstation and didn't have any major issues. ![]() Once Switch development started to wrap up, I shifted my full focus to the Playstation port. While I've been chipping away at all three consoles simultaneously, Switch took up most of my time since this console had the highest demand by our backers. As you know, the Switch port was released earlier this month. Siralim Ultimate - PS4 and Xbox Ports Cancelled DecemReading time: 3 minutesįor almost all of 2022, I've been working on the Switch, Playstation, and Xbox ports for Siralim Ultimate. ![]()
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